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  • Render Elements

    Is there a list of what Render Elements are supported in GPU? so far I noticed that VrayRawLighting, VrayRawReflection VrayRawRefraction and VraySelfIllumination are not working.

    Vray 3.20.03
    3DS Max 2016
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

  • #2
    For these I've found recently that you get better results making your own from the diffuse filter and the normal version. For example with the light select passes, if you try to use a raw and you've got a 2 sided material, you won't get a correct result using the light select in raw mode whereas you will if you use it in diffuse mode and divide by the diffuse filter. No explanation for self illumination though.

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    • #3
      For 3.20 the supported Render Elements should be DiffuseFilter, Reflection, Refraction, SelfIllum, Specular, DiffuseLighting, DiffuseGI , ZDepth , ReflectionFilter, RefractionFilter, Normals , Background, ExtraTex, SamplerRate and SSS.
      In 3.30 on top of that there is BumpNormals. Will make sure to add that to the GPU features table in the docs.

      If you have something that isn't working quite right with any of the render elements on the GPU, I would like to take a look and fix it .
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

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      • #4
        Still it might be of importance to you (at least it is to me ) to know opacity/cutout maps do not work in some elements including Zdepth and ExtraTex.

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        • #5
          Originally posted by auke View Post
          Still it might be of importance to you (at least it is to me ) to know opacity/cutout maps do not work in some elements including Zdepth and ExtraTex.
          Bummer! seems like ever time I think I can almost use RT there is some limitation that kills it and then back to CPU rendering.
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

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          • #6
            Originally posted by eyepiz View Post
            Bummer! seems like ever time I think I can almost use RT there is some limitation that kills it and then back to CPU rendering.
            Well, hopefully these things are less and less with time.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Originally posted by eyepiz View Post
              Bummer! seems like ever time I think I can almost use RT there is some limitation that kills it and then back to CPU rendering.
              I hear ya, Eric. But on the bright side, we're getting light exclusions! Yay!

              -Alan

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              • #8
                Originally posted by Alan Iglesias View Post
                I hear ya, Eric. But on the bright side, we're getting light exclusions! Yay!

                -Alan
                I saw that in the beta SP notes it's pretty exiting!
                "I have not failed. I've just found 10,000 ways that won't work."
                Thomas A. Edison

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