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Better implementation of Multitexture or VP Crossmap

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  • Better implementation of Multitexture or VP Crossmap

    Hey guys,

    It's great that multitexture is implemented and we can finally use it!
    At the moment, the support is fairly limited to the something like the node straight into the diffuse.
    If we want to pipe a colorcorrection after the node isn't supported.
    Also, if we use it anywhere else, it seems it's not really supported (Reflection glossiness, reflection, etc)
    A better implementation of multitexture would be amazing.

    If I can push the cork I would ratter have VP Crossmap supported than multitexture, but that would be in my wildest dream I suppose?

    Stan
    3LP Team

  • #2
    Soon we will release V-Ray 3.4 with improved support for MultiTexture in RT GPU. There are no plans for now for VP Crossmap.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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