Hey guys,
It's great that multitexture is implemented and we can finally use it!
At the moment, the support is fairly limited to the something like the node straight into the diffuse.
If we want to pipe a colorcorrection after the node isn't supported.
Also, if we use it anywhere else, it seems it's not really supported (Reflection glossiness, reflection, etc)
A better implementation of multitexture would be amazing.
If I can push the cork I would ratter have VP Crossmap supported than multitexture, but that would be in my wildest dream I suppose?
Stan
It's great that multitexture is implemented and we can finally use it!
At the moment, the support is fairly limited to the something like the node straight into the diffuse.
If we want to pipe a colorcorrection after the node isn't supported.
Also, if we use it anywhere else, it seems it's not really supported (Reflection glossiness, reflection, etc)
A better implementation of multitexture would be amazing.
If I can push the cork I would ratter have VP Crossmap supported than multitexture, but that would be in my wildest dream I suppose?
Stan
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