I wondered if there was any kind of roadmap to allow RT GPU to output directly to the Oculus Rift (CV1) or Vive? Or, better still, is there a way to achieve this now?
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RT output direct to Oculus Rift CV1 or Vive
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RT output direct to Oculus Rift CV1 or Vive
Kind Regards,
Richard Birket
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I would like to second this request/question.
In Enscape 3D, which is a realtime plugin for Revit, there is an Oculus connection that works great. I guess it would be a bit of a psychodelic experience to look in an Oculus in wirefram mode, but otherwise it shouldn't be much different from a realtime engine like Enscape, right? Could the spherical camera be implemented directly in RT?
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See here:
This is still R&D and I have no idea if the final result will be usable. If you are interested to try it out, please email me to vlado@chaosgroup.com and we can get you a build when we have something that you can work with.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Laserschwert View PostDo you think you can make this work with the GearVR as well? Streaming the image via WLAN shouldn't be a problem, and updating it every n iterations should create too much traffic either.
Best regards,
VladoI only act like I know everything, Rogers.
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Would it be possible to have the production render in progressive output to the Oculus Rift like with the RT video demo? It would be nice to preview your cubemap while it renders in production as-well."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by eyepiz View PostWould it be possible to have the production render in progressive output to the Oculus Rift like with the RT video demo? It would be nice to preview your cubemap while it renders in production as-well.
Best regards,
VladoI only act like I know everything, Rogers.
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It's not in the nightlies yet - Vassil is still cleaning up the code for merging into the nightly builds. I can get you a build to play with though. In order to view the cube image on the Rift, you just specify "Oculus Rift" in the V-Ray RT stereo output mode. It's working directly through the Oculus SDK; there's no need for a separate viewer.
Best regards,
VladoI only act like I know everything, Rogers.
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