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rt gpu cuda beta 3.5 denoiser and bloom and glare?

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  • rt gpu cuda beta 3.5 denoiser and bloom and glare?

    Was bloom and glare removed from the denoised pass in 3.5 beta rt gpu cuda mode?

    Also, is there a way to add like a multiplier to the bloom and glare mask to intensify the effect eventhough the highlighted area's pixel value may be low...like for pixel values at .5-1, the bloom and glare don't work that well compared to values at 3 or above. If there was some hack multiplier to help, that would be great.

  • #2
    nevermind, found the thread I read before but forgot specifically what it was referring to...
    http://forums.chaosgroup.com/showthr...957#post715957

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    • #3
      YAY!!!!!!!!! Thank you.

      "Here is the changelog:
      Build 3.50.02 (beta) (11.01.2017)
      ==============

      New features:
      (*) VFB: Lens effects work on the denoised result if a denoiser render element is present;"

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