Was bloom and glare removed from the denoised pass in 3.5 beta rt gpu cuda mode?
Also, is there a way to add like a multiplier to the bloom and glare mask to intensify the effect eventhough the highlighted area's pixel value may be low...like for pixel values at .5-1, the bloom and glare don't work that well compared to values at 3 or above. If there was some hack multiplier to help, that would be great.
Also, is there a way to add like a multiplier to the bloom and glare mask to intensify the effect eventhough the highlighted area's pixel value may be low...like for pixel values at .5-1, the bloom and glare don't work that well compared to values at 3 or above. If there was some hack multiplier to help, that would be great.
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