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  • V-Ray RT-GPU Shadow-Catcher

    I was just wondering if V-Ray RT-GPU is supporting a shadow-catcher, since GPU-renderers in general struggle with rendering semi-transparent alphas. I'm using MODO and the CPU-Version of the shadow-catcher works perfect, but when using the RT-GPU it doesn't. Is this still a limitation of GPU's
    Volker Troy


    www.pixelwerk.at

    +43 (0) 664 / 3 820 810
    Radetzkystrasse 102 a
    A-6845 Hohenems
    Austria

  • #2
    We have that in 3.5. I guess it should come soon to Modo as well.

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

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    • #3
      Originally posted by savage309 View Post
      We have that in 3.5. I guess it should come soon to Modo as well.

      Best,
      Blago.
      Glad to hear that it's already solved. In this case I just need a little patience until Vladimir Nedev and his team implement this little gem.
      Volker Troy


      www.pixelwerk.at

      +43 (0) 664 / 3 820 810
      Radetzkystrasse 102 a
      A-6845 Hohenems
      Austria

      Comment


      • #4
        Can anyone explain what I'm missing with the GPU shadow catcher because I just can't get it to match CPU.

        (Maya 2017 Vray 3.5 Cuda)
        vrayobjectproperties > Matte Properties
        Matte Surface (on)
        Alpha Contribution -1
        Generate Render Elements (on)
        Shadows (on)
        Affect Alpha (on)

        Works perfectly in CPU, but I get a semi-opaque dark surface (alpha) in CUDA.

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        • #5
          Originally posted by ricoholmes View Post
          Can anyone explain what I'm missing with the GPU shadow catcher because I just can't get it to match CPU.

          (Maya 2017 Vray 3.5 Cuda)
          vrayobjectproperties > Matte Properties
          Matte Surface (on)
          Alpha Contribution -1
          Generate Render Elements (on)
          Shadows (on)
          Affect Alpha (on)

          Works perfectly in CPU, but I get a semi-opaque dark surface (alpha) in CUDA.
          Easiest will be to send scene the support to check it out (even if it is a very simple one). Also, the matte mtls result will not match the CPU (however, I want to check the scene just in case).

          Best,
          Blago.
          V-Ray fan.
          Looking busy around GPUs ...
          RTX ON

          Comment


          • #6
            Absolutely, I'll do that. Thank you Blago

            Comment

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