I was just wondering if V-Ray RT-GPU is supporting a shadow-catcher, since GPU-renderers in general struggle with rendering semi-transparent alphas. I'm using MODO and the CPU-Version of the shadow-catcher works perfect, but when using the RT-GPU it doesn't. Is this still a limitation of GPU's
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Can anyone explain what I'm missing with the GPU shadow catcher because I just can't get it to match CPU.
(Maya 2017 Vray 3.5 Cuda)
vrayobjectproperties > Matte Properties
Matte Surface (on)
Alpha Contribution -1
Generate Render Elements (on)
Shadows (on)
Affect Alpha (on)
Works perfectly in CPU, but I get a semi-opaque dark surface (alpha) in CUDA.
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Originally posted by ricoholmes View PostCan anyone explain what I'm missing with the GPU shadow catcher because I just can't get it to match CPU.
(Maya 2017 Vray 3.5 Cuda)
vrayobjectproperties > Matte Properties
Matte Surface (on)
Alpha Contribution -1
Generate Render Elements (on)
Shadows (on)
Affect Alpha (on)
Works perfectly in CPU, but I get a semi-opaque dark surface (alpha) in CUDA.
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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