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Loooong File open time

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  • #16
    I?m using a sad so.... still long file open time in my case
    mark f.
    openrangeimaging.com

    Max 2025.2 | Vray 6 update 2.1 | Win 10

    Core i7 6950 | GeForce RTX 2060 | 64 G RAM

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    • #17
      I?m using a sad so.... still long file open time in my case
      mark f.
      openrangeimaging.com

      Max 2025.2 | Vray 6 update 2.1 | Win 10

      Core i7 6950 | GeForce RTX 2060 | 64 G RAM

      Comment


      • #18
        I?m using a ssd so.... still long file open time in my case
        mark f.
        openrangeimaging.com

        Max 2025.2 | Vray 6 update 2.1 | Win 10

        Core i7 6950 | GeForce RTX 2060 | 64 G RAM

        Comment


        • #19
          I?m using a sad so.... still long file open time in my case
          mark f.
          openrangeimaging.com

          Max 2025.2 | Vray 6 update 2.1 | Win 10

          Core i7 6950 | GeForce RTX 2060 | 64 G RAM

          Comment


          • #20
            I?m using a sad so.... still long file open time in my case
            mark f.
            openrangeimaging.com

            Max 2025.2 | Vray 6 update 2.1 | Win 10

            Core i7 6950 | GeForce RTX 2060 | 64 G RAM

            Comment


            • #21
              Originally posted by Richard7666 View Post

              Yep, this. I generally limit myself to a handful of tree and car models because of this.

              Although, I wonder if loading assets from an SSD is significantly quicker? Should probably test this some day.
              Definitely it is faster. Much faster
              Available for remote work.
              My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

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              • #22
                I did not mean to post so many of the same message. Strange internet behavior where I am staying during travel.

                I am using SSD drives.
                mark f.
                openrangeimaging.com

                Max 2025.2 | Vray 6 update 2.1 | Win 10

                Core i7 6950 | GeForce RTX 2060 | 64 G RAM

                Comment


                • #23
                  Hi there,

                  I had a similar issue last week which cost me a lot of time.
                  Turned out to be some kind of retimer.
                  I knew about retimers, but this time it was a "mixer" (250.000 of them)
                  Have a look at this to check if you got those in your scene: http://3dgumshoe.com/3ds-max-large-a...use-of-mixers/

                  Hope you get your problem fixed cheers!
                  Pieter
                  claar.be

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