We have a huge project about to kick off and are currently exploring alternate post production methods, I was wondering if i'm forgetting any and wanted to start a discussion on what's out there.
The project has a 15 month timeline for 8 people and final shot count will be somewhere around 150-180, all in 4k.
Right now we use fusion and photoshop for everything - works great, but on larger projects neither are very automated and with a team of people working post i'd like something a little more hands off in the early stages which also allows a lot of granular control. Fusion presets would work well, but can get messy and i'm just doing my due diligence testing everything before we start.
So far I plan to test arion fx within AE - it's got good bloom and glare, greta tonemapping, very easy to begin with a base setup across the board and tweak as needed. unfortunately it's within AE - after we've done this base look on everything, we will eventually need to get dirty with multimattes and tweak individual objects. I hate the way AE deals with masks and I think if we went this route i'd probably have a pre-comp in fusion for material and per-object tweaks, then run that export through AE for final glare & polish. Not ideal, adds an extra step to the workflow and will slow us down when we'd normally be at our busiest.
Anyone have experience with a 2-stage post workflow like that?
There's also magic bullet looks - another AE plugin, however i'm skeptical of it's benefit. It seems better suited for much more heavy handed pushing and grading.
Is there anything else i'm missing? Please feel free to share all of your experiences with post production on big projects!
I understand the answer to some of my issues is 'nuke', but it's $30,000+ to bring on board for everyone and would no doubt still need more post plugins for glares/etc. The only way to make it a palatable cost is to have a couple of people only as designated to handle ALL post production, but that's not really the way we work - everyone bounces around and it's a collaborative process throughout. a pipeline may be more efficient, but we're too small to make the most of it. anyway.
If possible i'd like to use what we have and purchase plugins as needed - which is fusion and AE. I suspect if arionFX had a fusion plugin I wouldn't feel like I need to explore this as much.
The project has a 15 month timeline for 8 people and final shot count will be somewhere around 150-180, all in 4k.
Right now we use fusion and photoshop for everything - works great, but on larger projects neither are very automated and with a team of people working post i'd like something a little more hands off in the early stages which also allows a lot of granular control. Fusion presets would work well, but can get messy and i'm just doing my due diligence testing everything before we start.
So far I plan to test arion fx within AE - it's got good bloom and glare, greta tonemapping, very easy to begin with a base setup across the board and tweak as needed. unfortunately it's within AE - after we've done this base look on everything, we will eventually need to get dirty with multimattes and tweak individual objects. I hate the way AE deals with masks and I think if we went this route i'd probably have a pre-comp in fusion for material and per-object tweaks, then run that export through AE for final glare & polish. Not ideal, adds an extra step to the workflow and will slow us down when we'd normally be at our busiest.
Anyone have experience with a 2-stage post workflow like that?
There's also magic bullet looks - another AE plugin, however i'm skeptical of it's benefit. It seems better suited for much more heavy handed pushing and grading.
Is there anything else i'm missing? Please feel free to share all of your experiences with post production on big projects!
I understand the answer to some of my issues is 'nuke', but it's $30,000+ to bring on board for everyone and would no doubt still need more post plugins for glares/etc. The only way to make it a palatable cost is to have a couple of people only as designated to handle ALL post production, but that's not really the way we work - everyone bounces around and it's a collaborative process throughout. a pipeline may be more efficient, but we're too small to make the most of it. anyway.
If possible i'd like to use what we have and purchase plugins as needed - which is fusion and AE. I suspect if arionFX had a fusion plugin I wouldn't feel like I need to explore this as much.
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