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yeah....if you have a good tip on correcting large hilights, other than manually painting them away with cloners and paint, I'd be very eager to see a tut.
Anyway....my above statement was a joke. I hardly think the person responsible for the site and pictures had 3d geeks like us in mindSigning out,
Christian
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Actually I found a pretty good tute in PS about "leveling" the global lighting on an image/picture to use it as a texture in 3d.
It's kinda old but it works for me...
http://www.creativecow.net/show.php?...ing/index.html
the only thing I had to do extra sometimes, depending on how bad the change in the lighting on the image is, is in his step 2, when he talks about blurring a copy of the background w/ gausian blur to get rid of the gradient and get a full solid color, I found that if the gradient is bad/pronounced it's just easier to use the color picker, pick someone on the colored background and just make a new layer and use the bucket to fill that in. That way you'll get a nice solid color, since sometimes even blurying the the background multiple times won't completely get rid of the gradient.
hope this all makes sense and can help someone.
It's been quite helpfull to me in the past
paul.
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yeah....if you have a good tip on correcting large hilights
Luckily I'm in the middle of editing texture maps I took myself and at the right time of day so I'm not running into any major editing other than increasing exposure and color matching.
I'll have to try that tut when I get a chance, thanks Paul.
--Jon
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