I have a tank driving down a road and a camera that sweeps past it and also rotates around it always looking at the tank. All keyframes are baked. How do I keep all the relative animation but make the tank static at the origin? Basically I need to negate all world space movement.
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How do I convert a set of moving objects to a set of relative static objects
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Well, I managed to work this out. If I create an expression on a secondary position and rotation layer that negates all the original values of X,Y & Z it will become static. This is the expression I used: [original_posX,original_posY,original_posZ]*-1 where 3 new controllers were applied to each of the same nulls x,y & z. Same for rotation and hey presto
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