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poll: is this pre-rendered or realtime?

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  • #16
    samuel do you know the ms theory?
    ms - max is shit
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #17
      what, because Max did not have tomorrow's technology yesterday it is shit?
      Real time rendering is only now becoming a reality..and still a bit off til it is
      really usable.
      Eric Boer
      Dev

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      • #18
        the ms theory is bs

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #19
          its just a theory...haha
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #20
            well.. as longer I work with max.. as more plausible the ms theory seems
            to me
            no seriously I don´t want to say max is completely bullshit.
            Don ´t get me wrong I of course do not expect from discreet to implement realtime raytracing immediately.
            I was just
            wondering (again) that discreet implements more and more super fancy (useless)
            features and does not care about a lot of things/bugs user are complaining
            for years (editpoly performance for example.. wich is fast in other software).
            And polycount is one of the most essential things in my eyes. More essential
            than some loosy implemented hair tools. But polycount wouldn´t be
            a good sales argument for the "marketing(sorry)monkeys" !!
            I mean the vray proxies prove that it is possible to render
            enormous amounts of polys without running out of memory.
            But to change that (pure speculation) they probabely have to change the core.... .... ah yes the story of the new core
            .. lol.. a fairytale that pops up from time to time.
            However
            How does other 3d packages handle high poycounts ?
            Is it possible to render for example 20mio polys
            by default with maya softimage lightwave and so on ?
            I heard it is possible but never could test it myself.

            And how does Renderman handle high polycounts...
            due to it´s a scanliner and not a raytracer ?

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            • #21
              you cant really compare it can you. Im sure that max needs to hold track of far more ( faaar more ) data 'per poly' and other structures aswell, than any realtime engine since max is designed to be a working environment whereas a realtime engine is designed to be a..well...realtime engine

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              • #22
                Wow that second video of UT is pretty wild...
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

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                • #23
                  dudes...ok then what would you wish for in new max? I mean holding 20 mil poly is quite a job and I dont think any other software can handle that. Not without custom api. And render man is all that.
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

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                  • #24
                    My #1 wish would be 64bit support
                    Eric Boer
                    Dev

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                    • #25
                      im sure that is coming..but, does this mean rewriting the software from gound up?
                      I think if it is, then batter get a rock solid packedge out first then do modifications to it. Max 7 is just a stability improvement over max 6.
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

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                      • #26
                        I have it from a very reliable source (in Guerilla) that the Killzone videos are pre-rendered, but are meant to represent what they expect to be able to do realtime.
                        Torgeir Holm | www.netronfilm.com

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                        • #27
                          ahh i see egz...
                          well...its kind of a long shot to do it that way...
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

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                          • #28
                            I think infact all the mony thats going into game industry now should be diverted to holodeck technology :P games there would be sooo much more fun
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

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                            • #29
                              Hollodeck... or to pay hockey players salaries.

                              --Jon

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                              • #30
                                nah....hocky is one game...in hollodeck you could be a commander in battle thats is "real" great physical exersice and lots of fun...(make sure safety protocols are on) hahahaha
                                Dmitry Vinnik
                                Silhouette Images Inc.
                                ShowReel:
                                https://www.youtube.com/watch?v=qxSJlvSwAhA
                                https://www.linkedin.com/in/dmitry-v...-identity-name

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