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Any 3ds Max PFlow experts here?

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  • Any 3ds Max PFlow experts here?

    I am struggling with PFlow and figured there might be someone here who could help.

    I have particles following along a path using speed by icon, which is set to a path constraint. All well and good except the path is also linked to a dummy which rotates.

    This causes the particles to move away from the path as it rotates. At first I thought it would be as simple as reducing any motion inheritance. Whilst it does Improve it slightly. The particles do still wonder off the path.

    I then thought Xref scene might do the trick. But binding it to the animated dummy also causes the particles to wonder.

    Anyone have any other tricks I could try?

    Thanks.


  • #2
    If you don't need actual physical interaction caused by the path rotation (drag, over shot effect.. Etc) you can simply bake the particle animation then link the baked particles to the dummy.
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    Simply, I love to put pixels together! Sounds easy right : ))
    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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    • #3
      This is exactly what I ended up doing, thank you.

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