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  • Remove Scale

    I have a few scenes, each with 100's of materials, and all have their real-world scaling. Now, I have to remove all the real-word scales and drive the scale with the UVW MAP. Is there a way I can remove all the real-world scale on all my materials? Please say yes!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    https://www.scriptspot.com/3ds-max/s...terial-control
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      I use that all time, I'll see what it can do for me. Thank you!
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        This is the setting in particular you're after

        Click image for larger version

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        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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        • #5
          I love seeing posts like this
          Set V-Ray class properties en masse with the VMC script
          Follow me for script updates: @ollyspolys

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          • #6
            Originally posted by glorybound View Post
            I have a few scenes, each with 100's of materials, and all have their real-world scaling. Now, I have to remove all the real-word scales and drive the scale with the UVW MAP. Is there a way I can remove all the real-world scale on all my materials? Please say yes!
            is this for realtime Bobby?
            if so, then you can leave the UVMap modifier to realworld scale, but in the textures just switch off realworld scale, which will give you the equivalent U and V values for example 0.5 or 0.025 or whataver. Then you can feed those exact values into your tiling in your realtime engine's textures
            Kind Regards,
            Morne

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