I have a few scenes, each with 100's of materials, and all have their real-world scaling. Now, I have to remove all the real-word scales and drive the scale with the UVW MAP. Is there a way I can remove all the real-world scale on all my materials? Please say yes!
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Bobby Parker
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e-mail: info@bobby-parker.com
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I use that all time, I'll see what it can do for me. Thank you!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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This is the setting in particular you're after
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I love seeing posts like this
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Originally posted by glorybound View PostI have a few scenes, each with 100's of materials, and all have their real-world scaling. Now, I have to remove all the real-word scales and drive the scale with the UVW MAP. Is there a way I can remove all the real-world scale on all my materials? Please say yes!
if so, then you can leave the UVMap modifier to realworld scale, but in the textures just switch off realworld scale, which will give you the equivalent U and V values for example 0.5 or 0.025 or whataver. Then you can feed those exact values into your tiling in your realtime engine's textures
Kind Regards,
Morne
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