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Laser-beam simulaton made in Brazil. How in VRay ?

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  • Laser-beam simulaton made in Brazil. How in VRay ?

    http://forums.splutterfish.com/viewtopic.php?t=5332

    Well not exacltly laser-beam sim, but I like this way of making such cool effect. Now trying to make this in VRay

    The first question - which light type to use ?
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    I've attempted it with Free Directional but with no luck...

    Comment


    • #3
      You can get something similar in V-Ray, there was a thread about this, let me find it...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        I've searched already, but with no luck

        Vlado - I remember, you showed us pictures with caustics, similar to what I want. But when DB crashed it seems gone now. Smth. like you told the new version was better and could produce some effects correclty... ad I remeber
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          Yeah, the thread seems to be gone now. I still have the scenes here, so I will try to upload some of the renderings when I get some time. You can email me if you want to look at how the scenes are set up.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            you can get similar results with particle systems in conjunction with deflectors. Just set your particle ammount, that it looks like a line. quite flexible and you can adjust them interactive in the viewport.

            edit. ok just saw their animation. that´s probabely not possible with particle
            systems. but simple setups where you only have on light color should work well !

            Comment


            • #7
              Ok. Thx!
              C ur pm.

              BTW - particles are not the solution. I need it to be purely rendered . . .

              edit
              Want to make some physical tests.
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

              Comment


              • #8
                Works with pretty much the exact setup Richard used in Brazil, just have to use regular spots instead of the brazil lights and of course change to vray mats. Could use a little fine tuning but close enough for me :P


                Eric Boer
                Dev

                Comment


                • #9
                  One more thing, get rid of the "Photons Vi" object...
                  Eric Boer
                  Dev

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                  • #10
                    It seems impossible for me to get direct light caustics to hit te plane all the way, it is either at the begining or at the end, not both.



                    Eric Boer
                    Dev

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                    • #11
                      wooh.... freaky, was just playing with similar stuff last night. Talk about timing.

                      Check out this tut on evermotion. Seems similar
                      http://www.evermotion.org/index.php?...fold=exclusive

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                      • #12
                        can you share your scene RErender

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                        • #13
                          Originally posted by DaForce
                          can you share your scene RErender
                          Pretty much just a direct conversion of the scene here http://forums.splutterfish.com/viewtopic.php?t=5332 let me know if you have any problems setting it up for Vray. If you have Rio you can see just how zboxx set his up. For Vray I did get rid of the "Photons Vi" object not sure what purpose it serves in Brazil but it just gets in the way for Vray. Also lower the caustic subs on the lights from the default, 150 is pretty good for testing.
                          Eric Boer
                          Dev

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                          • #14
                            Just tinkering with it now. As i dont have Brazil i cant know exactly how he set it up. But im basically using the case, mirros and lenses and build up the rest from scratch.
                            I could download Rio... but CBF

                            Let me tinker with it abit longer then i might ask for some help

                            Comment


                            • #15
                              I re-read the Brazil thread and tried their solution for using direct lights, they work great with square lenses, the round lenses were sharpening the caustics in the z too.

                              Eric Boer
                              Dev

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