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how to create spilled water

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  • how to create spilled water

    I've tried a lot of different ways to create spilled water on a hard surface

    But I cant create a curved area with chamfered egdes.

    Is there anyone who knows where to find a tutorial for this???


    Thanx

  • #2
    Im not sure what you mean by "I cant create a curved area with chamfered egdes. " but I can say that you can achieve spilled water with realFlow simulation. If you need just a texture map you can use wetmaps to get that effect.
    Dmitry Vinnik
    Silhouette Images Inc.
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    • #3
      yes..RealFlow rocks...glue3d is fun.

      But if you insist on doing it 'ol skool,
      don't use extruded splines...You should
      take the time to build it from a plane (plan view), extrude it,
      then you can chamfer the edges and msmooth.
      It's not actually that painful..and you'll feel like a
      terminator if you pull it off...!
      Needs more cowbell

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      • #4
        for water cant you just extrude the shape, then convert to editable poly, then selecting the top face use bevel. 1st bevel should be small extrude, tiiiny bevel. then a larger bevel. then a larger bevel smaller extrude and do that about 3 or 4 times to give an ok curve

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        • #5
          that wouldn't really work, cause the second you used a meshsmooth, it would look whack. And I dont really think beveling 3-4 times is really a doable function.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #6
            Originally posted by Morbid Angel
            but I can say that you can achieve spilled water with realFlow simulation.
            Hmmm Morbid, seems your Realflow advise needs a lot of training in a new program. (which I just started doing)

            And Da_elf, I tried it, it takes a long time to get it "nice" but it was the best look I got till now.

            Still wanna check out olitechs idea

            thanx for now, but still not satisfied

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            • #7
              i do it all the time and i dont need a mesh smooth for it

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              • #8
                Ok, obviously spent no time on this, but with more attention...
                -if you do want to meshsmooth, don't chamfer the edges.

                Needs more cowbell

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                • #9
                  nice one. mine is more simple. 457 faces on mine. how many on yours?

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                  • #10
                    WHAHAHAAHA

                    Whahahahaha

                    I ought to have know this would end in some kind of contest.

                    Olitech and Da_elf, would you be so kind to send me your water-mesh

                    And Olitech, and cant get a plane extruded
                    A little explaination would be greatly apreciated

                    techon6@yahoo.com

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                    • #11
                      you could probably use shell in his case.

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                      • #12
                        1504 polys - 2 iterations
                        376 - 1 iteration

                        lol!...i wasn't going for lowest polys
                        btw: i usually use Elf's technique anyways

                        doh! i don't think i saved the file, but...when u have the plane
                        set up, just go into sub-object mode> select faces> extrude (mine)
                        -or- >bevel (like Elf's)

                        the main point of my pic was this:
                        you can't msmooth if u use a spline for your shape...the verts will
                        converge in the center and pucker.
                        Needs more cowbell

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                        • #13
                          Originally posted by Da_elf
                          you could probably use shell in his case.
                          yes, i did 2 tries
                          -1 like the example above (using extrude)
                          -2 shell modifier (to get a bottom surface)

                          i preferred the results above for some reason

                          *come to think of it, i've been using Elf's technique hardcore for a
                          golf community that we're working on...no other way to control poly
                          counts
                          Needs more cowbell

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                          • #14
                            hehe. both of ours look good. just gave your way a try too. looked nice. both cases work. one of the main things with the water however which mine didnt portray well though since i just did it quickly (and didnt save it) is that reflections play alot in defining it. BTW i painted a wetmap in PS with softedges then in max i traced inside the wetmap with the spline.

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                            • #15
                              I going mad

                              I get stuck at the very start

                              I create a plane (in standard primitives)
                              And thats where the fun ends

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