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Sorry Gijs had to stop surfing. For the Ocean shader you will have to go to the darkside(mental ray) to render it. It is part of the lume tool shaders that came along with mental rays port to max. You will probably have to comp(a lot more hassle in know) in the sea scape into your scene.
Yeah Tom, I'd like to know more about it. Looks good.
Here is another test I just made, scene included. Please note that I use 2.2 system gamma and gamma correction color mapping. You might wonder why the fog color is so dark. That's because it gives a much more smooth transition from from undeep to deep water. Forward/backward cooefficent is 0. Also notice that GI is turned off this scene.
That looks good Percy. The sharper tops of the waves are making it look like a sea surface, that's exacly what I need. If you happen to dig up the settings, I'd be grateful
You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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