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Deforming based on an object

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  • Deforming based on an object

    Does anybody know a way in max to Displace - or deform an object based on another object. I am working on an Eagle that push's it's way through a wall - it does not morph through, but pushes it's way through so the wall gets displaced. I feel there is a way to do this without using bitmaps and the displace modifier, I just can't remember how.
    Did I just imagine that there is another way to do this or am I going to be moving the Verts by hand.

    Thanks as always

  • #2
    create/compound objects/conform
    or spacewarps/deformable/conform
    Eric Boer
    Dev

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    • #3
      Thanks

      Thanks I knew it was there somewhere.

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