Does anybody know a way in max to Displace - or deform an object based on another object. I am working on an Eagle that push's it's way through a wall - it does not morph through, but pushes it's way through so the wall gets displaced. I feel there is a way to do this without using bitmaps and the displace modifier, I just can't remember how.
Did I just imagine that there is another way to do this or am I going to be moving the Verts by hand.
Thanks as always
Did I just imagine that there is another way to do this or am I going to be moving the Verts by hand.
Thanks as always
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