Hi all,
How do you guys keep pushing the quality of your work to improve?. Originally I spent a lot of time on projects while learning how to use vray but as more projects come in, we produce them quicker and seem to spend less and less time worrying about quality. As such I havnt posted any recent work partly due to almost being embarrased that they are not of a good enough standard.
Do you have to put your price up in order to allow more time for that little bit of extra time that finishes an image off?
Do you have to rigidly stick to a set number of hours training and research?
I've got a set of parameters i use for lighting and materials that hasnt changed much for months. It works resonably well, but how much time would you dedicate to working on constantly evolving this stuff?
Im just curious how you guys keep pushing the boundaries in order to stay ahead of the pack. I've been doing images of about the same standard (medium quality?) for possibly a year now but it seems really hard to improve...
Any ideas/ thoughts or suggestions on this random topic are much appreciated.
Regards,
Paul
PS: im guessing the best artists here are a bit obsessive and think about 3d in their spare time as well but when its a full time job i just cant do this!
How do you guys keep pushing the quality of your work to improve?. Originally I spent a lot of time on projects while learning how to use vray but as more projects come in, we produce them quicker and seem to spend less and less time worrying about quality. As such I havnt posted any recent work partly due to almost being embarrased that they are not of a good enough standard.
Do you have to put your price up in order to allow more time for that little bit of extra time that finishes an image off?
Do you have to rigidly stick to a set number of hours training and research?
I've got a set of parameters i use for lighting and materials that hasnt changed much for months. It works resonably well, but how much time would you dedicate to working on constantly evolving this stuff?
Im just curious how you guys keep pushing the boundaries in order to stay ahead of the pack. I've been doing images of about the same standard (medium quality?) for possibly a year now but it seems really hard to improve...
Any ideas/ thoughts or suggestions on this random topic are much appreciated.
Regards,
Paul
PS: im guessing the best artists here are a bit obsessive and think about 3d in their spare time as well but when its a full time job i just cant do this!
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