Acad-->DataCad-->Archicad-->MAX! :P
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pole - do you model in cad or max?
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Started of in acad v2.5 or something ridiculous for 2d stuff!
I then used imagine on the amigas for a few years.
Then used acad 12/13/14 (which I hated) on PC (which I hated)
Max/Viz after that. Tried microstation *laugh*
Had a go on solidworks which is a bit weird.
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CAD almost exclusively.
For all of you Max modelers out there, how do you generally work? Primitives? Compound Objects? Mesh? Patch? Poly? Nurbs? Extruded Splines, etc, etc, etc????
I've never been able to get a workflow in Max/Viz that comes close to the speed and precision I can operate at in CAD. I work primarily with solids and a lot of subtractions, unions, etc. I can model 95% of what I need in CAD and I strugglewith the 5%(landscapes, soft shapes, etc.) I need to work out in Viz. I'd love to work more in Viz but I just can't get my head around it. All of the books and tutorials seem to be of no help for this level of work, they all seem way to simple and teach you every tool under the sun rather than a good workflow and WHY you would use one option over another.
Davidwww.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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i thought exactly the same as you until i discovered the joys of poly-modelling!
most times just start out with a basic cube or cylinder and work from that but it depends on what you're modelling...
it took a while to get up to speed on it but now i generally find it much quicker than cad.
::edit::
have a look at these posts;
http://www.chaosgroup.com/forum/phpB...poly+modelling
http://www.chaosgroup.com/forum/phpB...poly+modellingwhen the going gets weird, the weird turn pro - hunter s. thompson
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I usually start with the elevations and trace splines off them in AutoCAD, then export those to Max. I then convert them to faces, extrude, bevel, or whatever 3D operation is required until I've built out the elevation. I keep moving around the building like this until all the sides I need are done.
As a rule I never collapse anything. Whenever my modelers give me an editable mesh object, they better have a damn good explanation. This makes revising models a snap as I can almost always go back to the editable spline that I started with and adjust them.
ShaunShaunDon
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why only max and cad.......there is a trillion programs to model in nowdays....Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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i started using cad at first becuase of the better Line editing. Now I would make all my line edits in cad (offsets, trim, Pline cleanups, etc) Then import them into Viz for modeling.
After you get an understanding of both programs really well, you know what each one can do better than the other and you will use both tools to your advantage.
Travis
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well...there is rhino...also viz, but I dont do archviz, rather I use traditional ways of modeling...so my choice would be maya.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I use to use Auto Cad for everything as I was a Max Noob! still being a Max Simi Noob i feel comfortable modeling in Max now. I would say 95% of my work is all modeled in Max.Thanks
Mathew Everett
http://www.lappymats.com
Phillipians 4:13
"I can do all things, through Christ who strengthens me."
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Originally posted by percydamandont forget form-z.... bleh!
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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