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Ok I hate to kind of hijack this thread but I have had a lot of problems in the past with sites. If someone could make a tutorial I would pay. Not a huge amount but we could talk about over. I don't want any tutorial I would need something really specific dealing with the exact mesh I receive from civil.
Just an idea. (back to your regularly scehduled forum now in progress)
Add the subdivide modifier to the mesh and then the relax modifier.. so you get a smooth tri mesh --- why quad for a terrain?
For me the main reason is that I am attempting some pretty complex
UVW mapping tha the long skinny tris just will not hold them, a clean tri
would work just as well but quads subdivide better and are just so much
prettier
I had a few shapes, but wanted only one piece so I draped one single object over it. It's basically a non-animated cloth simulation for the most part. You can use most planes for it though.
That gave me triangles, but quadrangulating that is fairly easy. It's not the deluany triangles, those are impossible to get a uniform quad mesh out of.
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