copy and paste from a swedish forum:
We have three big announcements about Gelato.
The first is that Gelato can now be downloaded and used for free. This is a fully functional version of the renderer that is licensed for commercial use. We also have a version, Gelato Pro, that offers advanced functionality and a comprehensive support package and is available for sale from NVIDIA and authorized regional resellers.
The second announcement is that as of today, the Gelato downloads (both basic and Gelato Pro) incorporate Frantic Films' Amaretto plug-in for Autodesk's 3ds Max software in addition to the existing Mango plug-in for rendering with Autodesk's Maya software.
And the third is that the basic version of Gelato will run with NVIDIA GeForce hardware (5200+). Gelato Pro is only certified and supported on Quadro FX boards.
The free version of Gelato is the full-blown renderer. It's not a "lite" or evaluation version that is watermarked for otherwise restricted. It comes without support--obviously since we're giving it away we can't afford to support it like we can for paying customers. Support is limited to Q&A on these forums--for now. In coming months we'll be launching a Gelato community web site that will offer much more and facilitate Gelato users in helping each other.
Gelato Pro differs from the basic version in that it includes
--Sorbetto™ interactive relighting engine
--Network parallel rendering
--Multithreading
--Native 64-bit support (the free version will run on 64-bit hw in 32-bit mode)
--DSO shadeops
--Comprehensive support package.
You can see the differences are mainly over scalability and added functionality to improve efficiency in larger production environments, and of course in support.
Gelato Pro software is priced at $1500, including the first year of Maintenance & Support. M&S renewals are $300 per license/year. Volume pricing is available starting at 25 seats.
So, why are we doing this? It is a major redirection of how we're marketing and distributing Gelato.
The first reason is that we want to enable high-quality rendering for everyone: "Render Everywhere." By lowering the barrier to entry, we are positioning NVIDIA as the platform of choice for high-quality, offline rendering as well as real-time rendering.
The second reason is that we're providing a compelling upgrade/upsell path from the basic version to Gelato Pro. The free version will spur sales of Gelato Pro by creating an active community of those who use Gelato. Once people start using basic Gelato for production work, a significant percentage will see the value in upgrading to Gelato Pro. And if the basic Gelato meets your needs, well that's just fine too.
Finally, by offering a no-cost, hardware-accelerated renderer, we're enhancing the value of our hardware offerings.
So, if you haven't done so already, download Gelato and take it out for a spin.
http://www.nvidia.com/page/gelato_download.html
We have three big announcements about Gelato.
The first is that Gelato can now be downloaded and used for free. This is a fully functional version of the renderer that is licensed for commercial use. We also have a version, Gelato Pro, that offers advanced functionality and a comprehensive support package and is available for sale from NVIDIA and authorized regional resellers.
The second announcement is that as of today, the Gelato downloads (both basic and Gelato Pro) incorporate Frantic Films' Amaretto plug-in for Autodesk's 3ds Max software in addition to the existing Mango plug-in for rendering with Autodesk's Maya software.
And the third is that the basic version of Gelato will run with NVIDIA GeForce hardware (5200+). Gelato Pro is only certified and supported on Quadro FX boards.
The free version of Gelato is the full-blown renderer. It's not a "lite" or evaluation version that is watermarked for otherwise restricted. It comes without support--obviously since we're giving it away we can't afford to support it like we can for paying customers. Support is limited to Q&A on these forums--for now. In coming months we'll be launching a Gelato community web site that will offer much more and facilitate Gelato users in helping each other.
Gelato Pro differs from the basic version in that it includes
--Sorbetto™ interactive relighting engine
--Network parallel rendering
--Multithreading
--Native 64-bit support (the free version will run on 64-bit hw in 32-bit mode)
--DSO shadeops
--Comprehensive support package.
You can see the differences are mainly over scalability and added functionality to improve efficiency in larger production environments, and of course in support.
Gelato Pro software is priced at $1500, including the first year of Maintenance & Support. M&S renewals are $300 per license/year. Volume pricing is available starting at 25 seats.
So, why are we doing this? It is a major redirection of how we're marketing and distributing Gelato.
The first reason is that we want to enable high-quality rendering for everyone: "Render Everywhere." By lowering the barrier to entry, we are positioning NVIDIA as the platform of choice for high-quality, offline rendering as well as real-time rendering.
The second reason is that we're providing a compelling upgrade/upsell path from the basic version to Gelato Pro. The free version will spur sales of Gelato Pro by creating an active community of those who use Gelato. Once people start using basic Gelato for production work, a significant percentage will see the value in upgrading to Gelato Pro. And if the basic Gelato meets your needs, well that's just fine too.
Finally, by offering a no-cost, hardware-accelerated renderer, we're enhancing the value of our hardware offerings.
So, if you haven't done so already, download Gelato and take it out for a spin.
http://www.nvidia.com/page/gelato_download.html
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