Re: Wow Xsi is that good
With all due respect, I wouldn't be to quick to jump into things until you know it is what you need. Blur is in a unique position for a number or reasons. They have taken max to levels most others have not and done so for years. They know precisely what it is that they want/need that they are finding in XSI from experience. Also, they have ended up with strong ties due to Face Robot. And Blur is doing some very high end stuff in the way of character animation. I am not saying you shouldn't be interested in XSI, but be sure you need what it is that you don't get from max. Could be that you have more than you need with max. If you base some production decisions off of others needs, you may be creating hardship for yourself unneccesarily by picking up (cost), learning, and incorporating new software into your work flow.
That being said, I was impressed with Softimage3d's animation abilities (when it was Softimage3d), I can't imagine where they have taken their product over the years. If you do a lot of character animation and have the resources, I would certainly not be afraid to incorporate a tool like XSI. I imagine that through scripting and things like point caching, it would not be too difficult to export animation back to max for rendering (assuming it is not as easy as using some format such as fbx)
Originally posted by Adam H. Stewart
With all due respect, I wouldn't be to quick to jump into things until you know it is what you need. Blur is in a unique position for a number or reasons. They have taken max to levels most others have not and done so for years. They know precisely what it is that they want/need that they are finding in XSI from experience. Also, they have ended up with strong ties due to Face Robot. And Blur is doing some very high end stuff in the way of character animation. I am not saying you shouldn't be interested in XSI, but be sure you need what it is that you don't get from max. Could be that you have more than you need with max. If you base some production decisions off of others needs, you may be creating hardship for yourself unneccesarily by picking up (cost), learning, and incorporating new software into your work flow.
That being said, I was impressed with Softimage3d's animation abilities (when it was Softimage3d), I can't imagine where they have taken their product over the years. If you do a lot of character animation and have the resources, I would certainly not be afraid to incorporate a tool like XSI. I imagine that through scripting and things like point caching, it would not be too difficult to export animation back to max for rendering (assuming it is not as easy as using some format such as fbx)
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