wasnt there an article a while back about blur buying some v-ray seats?
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We do have several licenses of Vray. I am one of few supervisors (if not the only one) who uses Vray on projects from time to time. When we choose to use it it is amost always on environment renders and only to fill specific needs. Usually to crunch through high poly environments or for scenes that would be a lot easier to build if we used displacement on it. It has been used to render at least some shots, if not all, on about 4 projects. Blurs pipeline is very centered around Brazil which can make it more trouble than its worth sometimes to try to mix passes being rendered from different renderers together. We have also started looking into Mental Ray more as well. Nearly every project in the studio renders at least one pass out of mental ray these days.
Tim Jwww.seraph3d.com
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Industrial Light & Magic
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interesting seraph, let me know if your looking for another vray guy need to out number these silly brazil people.
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Seraph - any particular reason why you don't use Vray in production more often? I'm curious to see what you think are it's limitations.
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Originally posted by Seraph135We do have several licenses of Vray. I am one of few supervisors (if not the only one) who uses Vray on projects from time to time. When we choose to use it it is amost always on environment renders and only to fill specific needs. Usually to crunch through high poly environments or for scenes that would be a lot easier to build if we used displacement on it. It has been used to render at least some shots, if not all, on about 4 projects. Blurs pipeline is very centered around Brazil which can make it more trouble than its worth sometimes to try to mix passes being rendered from different renderers together. We have also started looking into Mental Ray more as well. Nearly every project in the studio renders at least one pass out of mental ray these days.
Tim J
-daveCheers,
-dave
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Originally posted by jujubeeany particular reason why you don't use Vray in production more often? I'm curious to see what you think are it's limitations.
Tim Jwww.seraph3d.com
Senior Generalist
Industrial Light & Magic
Environment Creation Tutorial
Environment Lighting Tutorial
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A side note for those who may not know this, at least one of the two guys who created Brazil worked at Blur when he began development the renderer that came to be known as Brazil. As such, I am sure it met a lot of their specific needs at the time and likely a good reason it is implemented so deep in their pipeline.
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Originally posted by jacksc02Tim, did you do much on Gentlemans duel?
Tim Jwww.seraph3d.com
Senior Generalist
Industrial Light & Magic
Environment Creation Tutorial
Environment Lighting Tutorial
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Originally posted by jacksc02is that the right place for that comment paul?I just can't seem to trust myself
So what chance does that leave, for anyone else?
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Originally posted by Paul OblomovOriginally posted by jacksc02is that the right place for that comment paul?
now if he was asking about the colour of someones underwear then I would prob have a minor objection to it :P
-daveCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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