We do all our cubstones as sweep objects and map using the auto-generated real-world mapping coordinates. However, when we have a long run of curbs (or any other object with many repeated units along its length), the mapping goes rubbish near to corners. For example, all the joints run slanted at odd angles. I hope this image explains.
Any ways around this? I know I can add some more points into the original spline, but this only half helps, and in addition, we are file linking to AutoCAD so editing a spline means the link is no longer active.
Any ways around this? I know I can add some more points into the original spline, but this only half helps, and in addition, we are file linking to AutoCAD so editing a spline means the link is no longer active.

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