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Free Ocean Waves Sim

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  • #46
    wich one ?

    Thorsten

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    • #47
      Is there any way to get a high res copy of the mesh exported to get into MAX 9. I mean one whole cycle of the animated mesh. I can only get out one frame at a time and i've tried everything that i know without success!
      -----Dwayne D. Ellis-----

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      • #48
        i havent tried this, but using pointcache to save out vertex animation should do the trick.

        Thorsten

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        • #49
          Originally posted by instinct
          wich one ?

          Thorsten
          http://charles.hollemeersch.net/Projects/24/oceanwaves

          says server not found
          --Muzzy--

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          • #50
            WOrks just fine here.

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            • #51
              Here's a slightly successful white cap + foam test. Vray blend material; base is just the water, foam material added with falloff (object z) for the whitecaps (kept at a distance with another falloff (distance blend) because they don't look good up close), and the same foam material added again masked with simbiont "vein web" for the overall foam. The whitecaps are fairly lame because they just make the steepest parts of the wave white and aren't effected by distance and spray etc. I don't have max so I couldn't look at insticts file which uses pflow.

              www.prughlenon.com/render/oceanfoam.avi
              www.prughlenon.com/render/oceanfoam.max
              "A severed foot would make the ultimate stocking stuffer"
              -Mitch Hedberg

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              • #52
                looks pretty good in my eyes! the pflow setup is pretty easy. basically it would use your whitecaps map as a birthmap in pflow. and use a wind with some turbulence or whatever to add to an openocean feel

                Thorsten

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                • #53
                  Ah, that makes sense.
                  "A severed foot would make the ultimate stocking stuffer"
                  -Mitch Hedberg

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                  • #54
                    another nice addition that just came to my mind would be a speedbysurface operator. That way particles that are given a tad of birthspeed would start travelling along the normal of the wave they start on before beeing catched by the wind. Would have to try that tho as it might as well look stupid.

                    Thorsten

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                    • #55
                      That's looking really promising! I wasn't able to open your max file though, it gave me an error. Anybody else able to open it?

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                      • #56
                        open it? I can't even download it, just get "404 not found"
                        Eric Boer
                        Dev

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                        • #57
                          That's probably my problem then. I did a "save as" and it looked like it saved something, but it must not have.

                          Powerandrubber, can you repost the file?

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                          • #58
                            Ok I recopied it to my ftp, try again. Here is a zipped copy if that doesn't work
                            www.prughlenon.com/render/oceanfoam.zip
                            "A severed foot would make the ultimate stocking stuffer"
                            -Mitch Hedberg

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                            • #59
                              Looks pretty sweet!!

                              ACtually stumbled across a pflow tut the other day for making spray from wave peaks. never got around to trying it tho.

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                              • #60
                                Hi,
                                Looks better than most dreamscape demos...

                                Ok, now lets dive in to the coral reef...

                                Best regards,
                                Dieter
                                --------
                                visit my developer blog

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