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does anyone know if Brazil is still charging for rendering licenses?
was having a look yesterday over at splutterfish. I guess they're still charging for render nodes, but it seems the prices have dropped a bit (if I remember correctly how much they were charging back in the 1.2 times).
It's been down from yesternite, yes.
But there's scott kirvan on cgtalk.
Saying yes, it's like everyone else, but for the fact that it's brazil-speeds.
Which is a bit, well, i'll shut up.
I dont think Vray will have to ever worry about any of these other engines. Maybe except modo. Modo is on its first release and its pretty good. But its also a full 3D package too. But vray is king!
Wow... I'm almost afraid to post this for fear of being mobbed. Sheesh
Not to play sides as I use Brazil 2 and Vray 1.5RC everyday but Brazil 2 is a pretty solid and speedy renderer. Don't knock it until you try it. I agree with it arriving somewhat behind other renderers such as Vray but I wouldn't say it is outdated or "missed the boat." Devil's Advocate; Heck, Vray still hasn't gone full release yet so I guess B2 isn't that far behind.
I have learned over the past year that both have their strengths and weaknesses. Some projects are better rendered with Vray; and some are better rendered with Brazil 2.0. There have been a few projects where we started out with one renderer and ended up switching to the other one. We are currently working on a project with SSS, motion blur, glass and ice and displacement and Brazil renders it about 40% faster. (and the results are pretty similar.) However a project we did back in the fall rendering high rez images Vray rendered it about 40% faster than Brazil. (and the results are pretty similar). So it all depends on the project.
Yes maybe the comparison test over on the Splutterfish forums wasn't exactly "apples to apples" but it can be faster than Vray in some regards and produce very similar results. Not that I am saying one is better than the other... I am just stating the facts. Until a year ago I was a die-hard Brazil fan but have since realized that Vray is a pretty amazing product as well and I have made room for both in my toolbox.
I'm sure B2 has it's strengths but understand this thread is about the crap comparison and it's implied endorsement by the guys over there at splutterfish, just kinda underhanded...
I've always respected brazil, and have been waiting for brazil 2.0 to see how its been coming along. You just gotta take everything said on forums with a grain of salt. Not worth flamey wars
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
First I have to admit that I'm pretty exited to get my hands on the new v2. I guess that the rants just started, because of the comparisons posted over at the Splutterfish forum - taking a benchmark that was, as Lele laid, just meant to compare the performance of different hardware,in that case even rendered out with wrong gamma, is not really suited to conclude about overall performance of two absolutely amazing competitors. Hey, I just love RenderWars as long as it does not turn into FlameWars. So one should better think twice before posting "comparison results".
ts not a true test until the cornell box or teapot is used extensively by people who have too much time on their hands
Well, we're about to finish the CG part for the feature "Red Baron", lot of dog fight action, more than 400 Vfx shots, lots of them full CG, all rendering done in Vray, full unclamped float render elements pipeline... I just love that competition helps to produce tools that make my life easier and help meeting quality and deadline.
Rendertime of the original scene is close to 5 min on my computer.
I'm sure B2 has it's strengths but understand this thread is about the crap comparison and it's implied endorsement by the guys over there at splutterfish, just kinda underhanded...
Ditto.
Mine was a straight polemic for the way this stuff was handled.
I'm far too old of this to thrash a product which had a few bright minds on the case for a few years.
I'd rather not shoot myself in the foot, so to speak
Yeah, discovered it too after posting, was mostly because i just spent 1min to change the values ... Shouldn't be a problem to get rid of them though - without sacrifying rendertime. When i got some more spare time!
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