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  • #31
    Originally posted by trick
    Won't there be differences (although they MAY not be visible) on how samples are laid out with LC, IRR and Photons, since these are all based on a random engine (as with procedurals: shaders, particles, wind, etc) which again is based directly on the (different) processing architecture ?
    Of course, but this shouldn't really matter that much, as these things are not guaranteed to be constant even now - e.g. with multithreading, the irradiance map is likely to be slightly different even between successive renderings on the same machine, depending on the order in which the different processors/cores process the buckets.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #32
      Once again, Autodesk can't do it right

      This service pack does not fix the DWG importing issue that's been evident since the release of RealDWG 2007 for max 8.

      -- DJ

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      • #33
        Still? oh man, i thought it was all fixed!
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #34
          Is that a problem with DWG import or file linking?


          Originally posted by DJ-Studd
          Once again, Autodesk can't do it right

          This service pack does not fix the DWG importing issue that's been evident since the release of RealDWG 2007 for max 8.

          -- DJ

          Comment


          • #35
            I read this in the SP1 readme file:

            BIPED/CS

            · FBX imports onto bipeds now working correctly.


            Any idea how it works? I didnt even know it could be possible...
            My Youtube VFX Channel - http://www.youtube.com/panthon
            Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
            Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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            • #36
              Originally posted by rbaz
              Is that a problem with DWG import or file linking?
              Both DWG import and file linking. Because some objects have been drawn in a different UCS (I'm not an MDT person, so don't quiz me on this one!) the RealDWG module of Max that was introduced in version 8 fails to account for this and the objects in the drawing are all placed based on a 0 UCS. Something to that extent, anyhow.

              They've acknowledged that there is an issue, but that gets us no closer to a fix!

              -- DJ

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              • #37
                what are you going to do once it fixed! ha haa
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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