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NodeJoe-Schematic Material Editor for Max-public Beta
I find this tool interesting, but have not had the chance to fool around with it yet. How buggy is it?
Not too buggy as far as I can see. I have used it a bit lately to optimize some older complex materials in large scenes. Managed to throw out quite a lot of unnecessary maps and duplicate nodes this way. I would never have been able to do this without it.
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