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  • #16
    Inside "AdvNoiseMax9x32.zip" is the file "AdvNoiseInstallerMax8.msi". Is the file just named wrong or is that the proper file for Max 9?
    - Geoff

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    • #17
      Oops, i made a mistake in the zip names. The max8 zip is max9 and max9x32 zip is max8. I cannot change this beacuse i'm not at the office and cannot access our website.

      UPDATE: This problem is now corrected.

      Best regards,
      Daniel
      Daniel Santana | Co-Founder / Technical Director
      You can do it! VFX
      Lisbon/Porto - Portugal
      http://www.ycdivfx.com

      Comment


      • #18
        Very cool. Going to give this the once over a little later.

        I would recommend you clean up the links in your first post tho. No point having old links. Just the 3 latest ones I would say

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        • #19
          way cool. i could definately find some uses for some of these new noises

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #20
            Handy thing! Thx! But, why there's no "show map in viewport" ?
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

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            • #21
              Is it possible to make a VIZ installer?
              This installer complains I don't have MAX installed and shuts down

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              • #22
                great thanks !
                But I can't install it, max 9 not found on the hard drive
                C:\Program Files\Autodesk\3ds Max 9\
                here my dir, strange or make I a bad thing?
                =:-/
                Laurent

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                • #23
                  Hi Priad,
                  I' uploading a new version with no installers (it only requires that you have the vc runtime installed). It also has a port from the musgrave noise of blender implemented has a new texmap.
                  There are a number of bug fixes, it nows supports bump mapping, and some other ui changes.

                  The link should be in the first post in a few minutes.

                  Best regards,
                  Daniel
                  Daniel Santana | Co-Founder / Technical Director
                  You can do it! VFX
                  Lisbon/Porto - Portugal
                  http://www.ycdivfx.com

                  Comment


                  • #24
                    works like a charm thanks
                    =:-/
                    Laurent

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                    • #25
                      Hi,

                      that has been on my list for long now. Thanks for sharing!
                      It's a pity that it doesn't work with my ISO plugin. It crashes right away. However I am not sure if the problem is in my code or not.

                      Best regards,

                      Dieter
                      --------
                      visit my developer blog

                      Comment


                      • #26
                        Add:

                        For the runtimes you have to have the exact same runtimes in your build environment as the discreet guys. So If you do an update to your visual studio you are compiling with the wrong runtimes. Only the "clean" VS2005 Libs generate the right version.
                        We have separated the one lib version that works and link with this using the intel compiler (produces much faster code anyway). This way its also possible to compile for max8 with VS2005 (linking with the VS2002 libs) without problems.

                        Best regards,

                        Dieter
                        --------
                        visit my developer blog

                        Comment


                        • #27
                          Thanks for the pointer Dieter,
                          I have been using the updated VS runtimes, but didn't have any problems so far. I don't have the intel compiler, my bosses don't think it's worth since it's only me that use, made i have to make a few more internal tools so they think is worth it.

                          Also i did tried a few builds back vrayiso with the advnoise and it worked. Do you want a special version with pdb's, or may the source code, so we can make them work together (i'm on a newer build of vray that doesn't seem to work with the lastest rc5 of vrayiso).

                          P.S. I will have to reinstall vs if it really requires the old vc libs.

                          Best regards,
                          Daniel
                          Daniel Santana | Co-Founder / Technical Director
                          You can do it! VFX
                          Lisbon/Porto - Portugal
                          http://www.ycdivfx.com

                          Comment


                          • #28
                            Hi,

                            I think we should wait for the next official release and sync both plugins with it then. (I have given up to keep pace with Vlado's releases long time ago)
                            If you have the right runtime libs the users do not have to install the libraries seperately.

                            Dieter
                            --------
                            visit my developer blog

                            Comment


                            • #29
                              Many thanks Daniel! You can never have enough noise. It's the one thing that max is missing the most.

                              Ever since I switched from LW to Max it's been the thing I've missed the most, along with not being able to use Denis Pontonnier's procedurals either.

                              If you could integrate some of Denis' textures too then I'll promise to donate!

                              Check out his web page... http://perso.orange.fr/dpont/plugins/Textures.htm

                              The most usefull ones I found were

                              Stained
                              Weaves
                              Windy wave
                              Wavey water
                              Rocks
                              Dunes
                              Stones
                              Rain drops
                              Flow noise
                              .:www.mcphersonyachtdesign.com:.

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                              • #30
                                Ok i will have a look and if i have a few time free i will implement them in max. I'm now working also on a port of the ivygenerator as a max object, but just in the planning phase, since i have a lot of work now and cannot do too much of programming.

                                [edit] I had a quick look i they seem pretty cool.

                                Best regards,
                                Daniel
                                Daniel Santana | Co-Founder / Technical Director
                                You can do it! VFX
                                Lisbon/Porto - Portugal
                                http://www.ycdivfx.com

                                Comment

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