Announcement

Collapse
No announcement yet.

Modeler Test?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Modeler Test?

    We've been thinking about creating a modeling/Max knowledge test for applicants. We have a few ideas but I was wondering if anyone else does testing with job applicants or even if anyone has had to do a test for a new job. If so what is it like?
    Eric Boer
    Dev


  • #2
    just two jobs I ever applied for. one was a photo restoration, we just had to clone out some stuff and colour some other things. and for a game studio just had to model a low-res house from drawings they provided. pesonaly I think some ones deomreel is enough, though testing would weed out any one not using their own work, or if they work too slow.

    Comment


    • #3
      pesonaly I think some ones deomreel is enough, though testing would weed out any one not using their own work, or if they work too slow.
      The demoreel can fool you..
      The test we had was to model a (airplane) seat, so involves import reference, materials, modeling, quite a good all rounder
      Alain Blanchette
      www.pixistudio.com

      Comment


      • #4
        We have a similar thing going on right now. We have an applicant that is used to cinema4D, while we are using max. Does anyone know a way to predict the learning curve from C4D to 3dsmax?

        Erik
        A full render queu is a thing of beauty !

        Comment


        • #5
          wow, I forgot about this post

          Yes, I have been fooled by demo reels in the past and some great modelers have had shabby reels. Still not sure what sort of test to put together.

          How long (in time) do think is reasonable?
          Eric Boer
          Dev

          Comment


          • #6
            imho it should have hard bodies and soft bodies altogether, some transition between them using weights and such, part of it modelling from blueprint or pdf reference...
            teabag studios

            www.teabagstudios.com

            Comment


            • #7
              A model requiring efficient polies imo is important. Inefficient models and wasted polies are my pet peeve. I certainly suggest a low-poly and a high-poly model test, the airplane seat sounds like it'd be a really good idea.

              -Colin
              Colin Senner

              Comment


              • #8
                Well, I think some small tiny things would be a perfect test. For ex. a cell phone, maybe a car rim and some architectual (so if he know splines inside max or nurbs anywhere). Cell phone should be modeled in polys You can clearly see his abilities. SonyEricsson has tons of blueprints. In manuals.
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment

                Working...
                X