I just performed a shape merge on a piece of geometry and now have all these extra verts that aren't connecting more then 3 edges. Is there a script that will find these lonely verts and remove them? I searched scriptspot but didn't really find anything.
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easy removal of extra verts?
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that doesn't really work, as when i click on elements, everything is one element. Try picturing a terrain where I imported cad lines for curbs and such and shape merged them. The spline with its verts merged with the terrain plane object creating alot of unneccessary verts. I want them removed.
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i think there is a modifier something like - normalize spline...check it out.Dmitry Vinnik
Silhouette Images Inc.
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https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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turn to poly modifier will remove mid edge verts.
i definitely recall seeing a script for something similar also, but i can't remember what it would be called.Dave Buchhofer. // Vsaiwrk
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turn to poly modifier will remove mid edge verts.
I use shapemerge alot and having the same problem all the time. A fair deal of them I try to solve with weld, as they are mostly very close to other unnecessary verts. The rest is old skool remove... I hope there are not to much of them percy
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Sorry for the misunderstanding dbuchhofer
But again, it doesn't remove those damn vertices
I unchecked/checked everything in the modifier..
Does it work with you percy?
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Works for me here on Max 9. If I followed percy's dilema correctly, I made plane, created some text and shapemerged it onto the plan and got a lot of extra vertices that I didn't need. Added a Turn to Poly Modifier and it removed the extra-vertices like he needed. The key checkbox is the "remove Mid-Edge vertices". Cool.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Allrighty, works here too now. Perfect modifier for that job. Thanks for the tips .... and the patience till I got it right
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