Announcement

Collapse
No announcement yet.

Vray future

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray future

    Hello guys,

    i thought i would start this topic as a place for polemics, please feel free to express your opinion on the "problem" which is not really a problem )))))

    Right,
    over the year we had vray being developed strictly for max users, there were some betas on maya, standalone, etc...
    now the vray final came....what can we expect in the future?

    1. Vray final for max will continue to develop but not very fast as the main focus will be on other clones fro maya, XSI, standalone?

    2. Is it good to have one render to rule them all on all the platforms?

    3. How will the fact that vray in the future will be standalone affect Autodesk sales? and is there a threat tha vray could be one day acquired by them?


    best regards

    Martin
    teabag studios

    www.teabagstudios.com

  • #2
    my opinions:

    1. I fear the development of vray for max will be considerably slower from now on due to works on other ports and standalone. But i keep hoping chaosguys will make it somehow

    2. Not sure about this really...imagine what can this do to 3d artists job market and the global market with archviz.....it wont be necessary to buy 3000 euro software to run 1000 euro vray )))).....loads of piracy will vanish as whole lot of people will be able to afford to work with vray!!!...loads of new freelancers will rise!!! ))

    3. Massively!!! even though i have spent so much on it...i will be very happy to give max up... unless autodesk acquires chaos )))) lol...which i hope will never ever happen

    so vray is going global in the future....that is good for the economic growth of the company...great work guys....but lets just hope it will stay good for the users!!!

    Martin
    teabag studios

    www.teabagstudios.com

    Comment


    • #3
      As far as I know there's different teams that work on the different ports of vray and developing the standalone version is quite a good idea - it means that you only need to write a good ui and bridge between the host application and vray standalone so you can spend your time developing standalone feature wise and it works across all versions - admittedly it's not quite as simple as that but something along the lines.

      I hope to fuck that autodesk don't buy vray - they've messed up enough plugins along the way when they've integrated them (particle flow for example) and their development has tapered off very quickly - I wouldn't begrudge Vlado though if they offered him a stupid amount of money for the code, he works damn hard for it.

      Comment


      • #4
        good to know there r separate teams...yeah the idea of standalone is bloody good and i cant wait to say good bye to autodesk

        i dont believe that chaos would ever consider selling the app to anyone....they worked too hard to get it this far and u can tell they treat it as their own child
        teabag studios

        www.teabagstudios.com

        Comment


        • #5
          My question to vlado is - we see now DMC sampler arrived. Kewl. What new algorithms are going to be implemented or new feature Just curious.

          BTW - I heard mental ray 3.6 is toughly optimized for 64-bit. Does Vray optimised too ? Or it has to be rewrtitten ?
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #6
            to be honest ive been using 3ds since the dos days and have grown to like it. i did briefly use maya but didnt like it and had to study S|I at school. this was the pre-XSI days. ive also used lightwave which was pathetic in my books and my 1st 3d program was truespace version 1.0

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

            Comment


            • #7
              keep in mind chaos HAS to keep pushing vray forward to stay competitive. Just spending the next few years developing different ports for vray but not really continuing to innovate would be a bad idea. I asked at the user group meeting about this and they said they were definitely planning on new stuff for our vray, just wouldn't say what and when.
              ____________________________________

              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

              Comment


              • #8
                for the most part all the versions are the same, so if improvements are made to one it is relatively easy to update the others. this is evident in the "roughness" or diffuse control which came as a request from the maya users and made it into the max version.
                Eric Boer
                Dev

                Comment


                • #9
                  there will never be just '1' renderer for everything. People get used to creating materials and lighting setups in one form and hate to switch. Also there are some functionalities within other renderers that yet others don't have. As long as one renderer brings in users with its new cool features that user will use it until it breaks or the next renderer comes out with something else cool. This is where competition and development becomes a good thing because it forces companies to continually evolve their product otherwise be run over and forgotten.

                  Look at mental ray for instance, it has been included in Max for a little while but very few people used it because it looked very complicated and overbearing. Now with Max 9, mental images/Autodesk, simplified a lot of the interface to be usable by Joe Schmo and more and more people use it. I for one would have thought VRay was completely beyond my ability to understand. However, I found that once you have pretty good settings you can use those pretty much throughout and because of the support of this community I've been able to get good results.

                  I look forward to seeing what's next in the ever evolving VRay.

                  Comment


                  • #10
                    "toughly optimized for 64bit"

                    Gee that sure sounds like a buzz line to me.
                    The main reason for switching to 64bit is the larger memory allocation, doesnt really need optimization as such it just uses it. Just a recompile of the plugins to work with the x64 systems.

                    Comment


                    • #11
                      Heh. Nope. It's not that simple
                      A friend of mine got 80% speed increase in Maya 8.5 x64, compared to x32. Light emmision stuff.
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

                      Comment


                      • #12
                        Originally posted by teabag
                        my opinions:

                        1. I fear the development of vray for max will be considerably slower from now on due to works on other ports and standalone. But i keep hoping chaosguys will make it somehow

                        Martin


                        StandAlone is a "very very very very very very" good think for max users...

                        Stand Alone is not a problem... When you compare stand alone of Mental Ray and Build in Maya's MR... Stand Alone is sighly faster and can render bigger scene than the build in version...

                        Standalone renderer are strongest solutions...

                        Same think with render man... The stand alone is far away better than the build in version in maya...

                        It's a fact...

                        And it'll be the same for vray.
                        My Flickr

                        Comment


                        • #13
                          A Stand Alone version can be a lot more optimised than the build in because it's simpler to code...

                          You don't have to integrate it into a complex software... like max or maya or XSI.

                          Chaos group can provide better render manager solution for the stand alone than the backburner... Important for DR, very heavy images... etc etc...

                          Imagine a splited render with all renderelements working.

                          With max and backburner it's impossible. With the stand alone ... it only depends on chaos group talents....

                          Best regards...
                          My Flickr

                          Comment


                          • #14
                            80% speed increase hey... sures a little unlikely to me.

                            Max and vray do not have ANY speed benefits from 64bit...so.. yeah..
                            Sure if your running out of ram in 32bit then the larger memory allocation available in a 64bit system would definitly speed things up. But thats all memory related.

                            Comment


                            • #15
                              Originally posted by DaForce
                              80% speed increase hey... sures a little unlikely to me.

                              Max and vray do not have ANY speed benefits from 64bit...so.. yeah..
                              Sure if your running out of ram in 32bit then the larger memory allocation available in a 64bit system would definitly speed things up. But thats all memory related.
                              Or the code was crap to start with, hence the speed increase
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

                              Working...
                              X