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Also there is problem when you want to use subobject for leaves your not able to convert branches to mesh!!!
I did it this way:
make copy of the tree (without subobjects),
For copy:convert it in mesh, then delete leaves.
For original: convert all subobject leaves in mesh and delete trunk.
then align them and mesh it.
Also there is problem when you want to use subobject for leaves your not able to convert branches to mesh!!!
I did it this way:
make copy of the tree (without subobjects),
For copy:convert it in mesh, then delete leaves.
For original: convert all subobject leaves in mesh and delete trunk.
then align them and mesh it.
I knew the solution I'm just pointing bugs which are just wasting our time for doing lot of extra work.
my impresion after dealing with Onyx for years is that they are very low budget and they sub out the scripting to someone esle for the max interface. They seem to have no idea about their software when it comes to max and seem unwilling to put out the money to their sub-consultant to fix problems...at least this is the way it has seemed in the past.
They respond very badly to any criticism and their attitude in the past seemed to be, "this is what you get, take it or leave it."
It's unfortunate because they have some nice things in their software but it seems that they are more bent on promoting themselves rather than their software...
This is just my impression. maybe others have had different experiences.
mh
ouf, we were looking to buy this software at the office. what other suggestion would you have guys? i HATE THAT WHEN THERE IS NO SUPPORT. Anyone try Vue with Vray ? or something else that works great with trees and Vray
well the only way i can use it at the moment is to use treestorm to bring in the trees then convert them to mesh then convert the mesh to proxys.
That's the exact same thing I do with the trees from Bionatics. Adding 4 or 5 trees to a scene gives me scenes of 500mb and bigger that are a pain in the ass to render.
Using VRay proxies solves this problem. Gotta love VRay
www.artbyarjan.com - Online portfolio (temporarily offline) @home:
/ AMD Phenom X4 @ 3.00Ghz / ATI HD 4890 / 8Gb Ram /
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sadly i cant do that shroeder, i need the trees to keep there animation.
I have found that the max 8 version of treestorm is much more stable and reliable.
So i now have to get my file back from max 9 to max 8 to do separate tree passes. JOY!
thanks for your comments everyone. I have a last question. Why does Discreet only supply some trees in their Max version. Everyone would like to have real trees animated in their exterior scene... What kind of software is use in real movies to show trees?
is there still the same problem in Max 2008 with the 64 bit version or has it been solved?
we are using 32 bit max 2008 but will make the move soon to 64 bit so i guess its important.
so the issue is stability of the trees in max if you have several in the scene like when you require them to animate? anything else?
I was wondering the other day... is there a way of exporting animated meshes to a proxy?. say if you could get 20 frames of animation stored in the proxy that repeats on the timeline, that would be cool and if there was an option for the start frame in the proxy settings so you could vary the look of the animations throughout your scene. I guess something like that may solve Jacks problem?
Can someone please explain how to convert a scene from Max 9 to use in Max 8? Is it simply export as 3ds or is there a script/technique that I need to find?
I am gutted to hear that Tree Storm wind doesn't work with Max 9 64 bit, that was the only reason we bought it!!!
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