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  • Lots of chairs

    I am working on an interior scene with 100's of theater seats. When the seats are turned off the scene renders quickly, but when I turn the seats back on it increases the render and calc times from minutes to hours. What is the best way to handle this. It is a dark scene and all the seats are the same. Would proxies be better? Would removing the chairs from part of the calc help?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    ohh your scene cries definetly for proxies.
    not that it would render much faster but i will be a good prevention for memory-issues. i use proxies all the time esp. for 3D plants and furniture.

    regards
    ale
    ____________________________

    www.indivizuals.ch

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    • #3
      Proxies

      Doesn't proxies actually render slower?
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        How many seats and what is the polycount of each seat?

        I have done 1,800 seat theatres and they do take a while to render at a final high rez.

        Comment


        • #5
          I haven't used proxies for theatre seats. The designers I work with freak out if they just see the wire proxies in the viewport. So I just use instanced objects.

          Comment


          • #6
            I haven't really tested but 1.50.00 will automatically treat large numbers of instances sort of like proxies but stored in RAM. Should be a little quicker than proxies and better with ram usage than in older versions.
            Eric Boer
            Dev

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            • #7
              Using proxies will be slower.. but how much depends on how you set it up.
              Should only be a small impact say around 10-15%

              But you must just make in seat or seat of seats a proxy then instance that around the scene.

              Dont select all the chairs and make then one big proxy that really will slow things down alot.

              Comment


              • #8
                Chairs

                I have one chair that is instanced 284 more times. I rendered the scene without the chairs in about 2 hrs and with the chairs, 16hrs later, still processing. They are not very complicated chairs. When it is done I'll post my settings to see if I could tweak something to prevent this excessive render time from happening again.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  Maybe its a material problem and not a geometry problem.
                  convert your chair material to a plain mid gray vray material and rerender to see if changes dramatically in render time.

                  Good luck!

                  Onz

                  Comment


                  • #10
                    Chairs

                    I will try that once it is done. I waited to long now. Here is a screenshot of the scene.

                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      Large render time

                      Something isn't right in render land. I was expecting a 1 or so hour estimated render time, but not this:

                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        render time

                        Another thing about this scene is they are all IES lights. Are we recommending the use of them? Could this be the cause of my bloated render times?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          ies light sure dont help thats for sure.
                          ____________________________________

                          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                          • #14
                            IES

                            They just are a lot easier to setup since you are not guessing. Good new though, that est rendering time was way high. 2hrs ago it was 16hrs and not it is 7hr.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment


                            • #15
                              Bobby,
                              In a scene like this, I would recommend you replace the IES with standard Max spotlights. Then adjust the emitting 'cone' of the light and the location of the far attenuation so the lights just don't go on forever (as happens with inverse decay falloff). That will help render time dramatically. Personally, I'd also turn off the area shadows on them as well since, for me, it wouldn't be worth the additional render time.

                              Just some ideas. Sometimes we have to sacrifice being correct for getting it done

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