Forgive me being short, i'm in a rush and ive just managed to knock my mouse, erasing the entire post i had written before...
Say ive got a series of objects with a pivot point at the edge, movement locked, rotation in all but one axis locked. How would I then go about using either a map/mesh/deflector to get these to rotate?
Something like a wall of pivoting tiles making patterns in the wind. If it makes a difference, they all need to stay seperate objects and while not exactly heavy, theyre a far cry from a box.
I know this can be done, ive even done it myself ages ago... But I cant remember for the life of me how to it or what any of the tools used were called
Thanks in advance for any help.
Say ive got a series of objects with a pivot point at the edge, movement locked, rotation in all but one axis locked. How would I then go about using either a map/mesh/deflector to get these to rotate?
Something like a wall of pivoting tiles making patterns in the wind. If it makes a difference, they all need to stay seperate objects and while not exactly heavy, theyre a far cry from a box.
I know this can be done, ive even done it myself ages ago... But I cant remember for the life of me how to it or what any of the tools used were called
Thanks in advance for any help.
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