I have a ceiling pattern that is not a perfect grid, generally I would just apply a tile procedural and work it from there
This particular ceiling has a very irregular geometry and I have modelled every single panel as a distinct face
Do I have to uvw map every face separately with a stack bond tile pattern 1 high and 1 vert in order to get them to show edges right, or does anyone know a shortcut around this that i can auto uvw map a series of polygons?
This particular ceiling has a very irregular geometry and I have modelled every single panel as a distinct face
Do I have to uvw map every face separately with a stack bond tile pattern 1 high and 1 vert in order to get them to show edges right, or does anyone know a shortcut around this that i can auto uvw map a series of polygons?
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