Hi there people,
i was trying to get somewthing to work. for example if i load max all materials would be default to VrayMtl. i got that working by replacing the medit.mat file.
Second i want to have the default type material set to a vrayMtl. if you check the currentdefault.ini file of 3dsmax you'll see the section :
; Material Editor
; materialType
; Standard Material = 2 0
; Architectural Material = 0x13d11bbe 0x691e3037
; Raytrace Material = 0x27190ff4 0x329b106e
[100 C80 0]
; Standard Material
materialType= 2 0
So i thought, i'll get the classid of a vrayMtl and set this to the default...
VrayMtl.Classid
#(935280431, 1882483036)
That is not working. so i checked the classid of a standard material #(2,0) wich is the same as the ini file. but when i check class id of a architecturalmtl it different.
Architectural.classid
#(332471230, 1763586103)
So perhaps any1 has an idea what that values should be ?
i was trying to get somewthing to work. for example if i load max all materials would be default to VrayMtl. i got that working by replacing the medit.mat file.
Second i want to have the default type material set to a vrayMtl. if you check the currentdefault.ini file of 3dsmax you'll see the section :
; Material Editor
; materialType
; Standard Material = 2 0
; Architectural Material = 0x13d11bbe 0x691e3037
; Raytrace Material = 0x27190ff4 0x329b106e
[100 C80 0]
; Standard Material
materialType= 2 0
So i thought, i'll get the classid of a vrayMtl and set this to the default...
VrayMtl.Classid
#(935280431, 1882483036)
That is not working. so i checked the classid of a standard material #(2,0) wich is the same as the ini file. but when i check class id of a architecturalmtl it different.
Architectural.classid
#(332471230, 1763586103)
So perhaps any1 has an idea what that values should be ?
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