Originally posted by jonahhawk
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Using UVs in real world scale is easy enough. Just don't change their scale after setting it.
Regardless my point still stands. You can't line up all the edges without altering the textures.
But again, you really almost never have to. The top of objects rarely have the same material as the sides anyway. For 99% of standard Arch Viz cases mapscaler or simple box mapping works fine.
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