Originally posted by joconnell
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I don't know. I mean Vray Mtl is the simplest material I have ever worked with. Almost everything in it is very straight forward.
No offense to anyone here who finds vray mat complicated, but if you have hard time understanding the basic principals of diffusion, reflectance, fresnel, refraction and etc, you should really try to understand these functions first, before working in depth with materials and renderers of physical accuracy.
And on topic of maxwell and fryrender. I personally find their materials overly complicated, and to have limited control to achieve desirable results. I personally find it hard to comprehend the idea that one must define the surface's "diffusion" from reflectance angle (0-90).
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