Hi Guys,
I have a scene where objects are bursting out of a cracker. I am using particle flow to explode these objects around.
I have setup a deflector but when the shape instance particles come to rest they sit half below the deflector surface. The particles need to sit on the surface and react with the surface almost like a reactor scene...is this possible using particle flow and deflectors ?
The shape instances are streamers so they arent uniform like cubes or spheres..
Cheers
I have a scene where objects are bursting out of a cracker. I am using particle flow to explode these objects around.
I have setup a deflector but when the shape instance particles come to rest they sit half below the deflector surface. The particles need to sit on the surface and react with the surface almost like a reactor scene...is this possible using particle flow and deflectors ?
The shape instances are streamers so they arent uniform like cubes or spheres..
Cheers
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