I'm just having a play with render elements for the first time and can understand what to do with elements such as lighting, global illumination, specular, reflection, refraction and shadows.
The ones I'm struggling to work out what to do with are..
1) reflection filter
2) refraction filter
3) diffuse filter
4) normals
5) bump normals
I'm also struggling to get a zdepth element that isn't black. Is it related to dof or maybe environment range?
Any help would be much appreciated!
Regards,
Rob.
The ones I'm struggling to work out what to do with are..
1) reflection filter
2) refraction filter
3) diffuse filter
4) normals
5) bump normals
I'm also struggling to get a zdepth element that isn't black. Is it related to dof or maybe environment range?
Any help would be much appreciated!
Regards,
Rob.
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