Ok, I must be missing something rediculously simple.
I am texture mapping an aircraft, mesh with turbosmooth.
Great.
I am using a silly UVMap, planar mapping, along the lenght of the plane. In PS I have the profile of the plane as background, then I paint away, colors, plane windows, etc.
MAX applies the map accross the model, that is, if I map the left side of the plane, the map shows throught the right side as well.
Well, so far, perfect, because windows and graphics are indeed simmetric.
Now, I would like to map the name of the airline, on each side of the plane.
I spent an hour trying to figure this out. No luck.
The writing cannot be embedded into the graphics, otherwise it will be flipped on one of the sides. So I created a separate map for the writing, to be applied twice, once each side. I cannof find a way to do that.
I tried to select half of the plane and assign the "left" side material, using a mesh select modifier, but the material gets applied to the whole mesh...
I tried UVWUnwrap, but the mesh is too complex for that tool.
How do you guys map this type of things?
How do you prevent max from mapping ACCROSS the entire mesh using planar mapping?
Thank you
regards
I am texture mapping an aircraft, mesh with turbosmooth.
Great.
I am using a silly UVMap, planar mapping, along the lenght of the plane. In PS I have the profile of the plane as background, then I paint away, colors, plane windows, etc.
MAX applies the map accross the model, that is, if I map the left side of the plane, the map shows throught the right side as well.
Well, so far, perfect, because windows and graphics are indeed simmetric.
Now, I would like to map the name of the airline, on each side of the plane.
I spent an hour trying to figure this out. No luck.
The writing cannot be embedded into the graphics, otherwise it will be flipped on one of the sides. So I created a separate map for the writing, to be applied twice, once each side. I cannof find a way to do that.
I tried to select half of the plane and assign the "left" side material, using a mesh select modifier, but the material gets applied to the whole mesh...
I tried UVWUnwrap, but the mesh is too complex for that tool.
How do you guys map this type of things?
How do you prevent max from mapping ACCROSS the entire mesh using planar mapping?
Thank you
regards
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