great! now multitexture works in max2009 32bit. this was fast.
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Coded by MasterBercon? I'm in.
This solves a problem I am having on a current project trying to create non-tiling wood floor planks. I created a procedural texture with nice results, but found the texture to be far too complex to render efficiently.
Thanks for this!Ben Steinert
pb2ae.com
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FYI: I was having trouble on some render nodes getting the multi-texture material to work. Some nodes worked fine, others didn't. I start max manually on the bad machines to see what was up and was getting a "failed to load" (or something like that) error as well as a vraysimbiontmtl error. Installing the following link cleared it up...http://www.chaosgroup.com/forums/vbu...5&postcount=16
I am working in Max 9 64bit.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Thanks for the info dlparisi, although I haven't heard of anyone having problems, guess most people have the C++ redistributables installed already.
/Thomas
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Joost: Different types of patterns is for sure high on the todo list.
Nek: Thanks
/Thomas
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Bad boy :P
it's definitely something for the future, and something that is needed if you start using the tool a bit creatively.
/Thomas
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I tried to use the floor generator on a curved wooden facade....
Basically it failed which was a shame.
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The MultiTexture plugin needs to be recompiled, which it hopefully will be very soon, a few problems with the recompile have come up which needs to be sorted out first. The scripts should work.
/Thomas
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