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particle flow..particles to follow spline

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  • particle flow..particles to follow spline

    Does anyone know how this can be done ?
    Regards

    Steve

    My Portfolio

  • #2
    Speed by Icon

    You do this with speed by icon in PFlow. See following file:

    http://deepartmend.dyndns.tv/exchang...ed_by_icon.max

    Max2008

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    • #3
      Thankyou very much...exactly what I was looking for
      Regards

      Steve

      My Portfolio

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      • #4
        One more question from me
        I couldnto decide if is better to start another thread.

        How can I prevent particles from overlap?
        I tried KEEP AWAY operator but I cannot manage to work it.

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        • #5
          Originally posted by giraffe View Post
          One more question from me
          I couldnto decide if is better to start another thread.

          How can I prevent particles from overlap?
          I tried KEEP AWAY operator but I cannot manage to work it.
          Thats exactly the problem I am having as well. Ive also tried the keep apart operator but that doesnt work too well for me either.
          Regards

          Steve

          My Portfolio

          Comment


          • #6
            Well. as far as I understood from help files KEEP APART is related with speed. But I tried with different speeds and couldn't make it work.

            All I want is a simple thing- I want use particle flow to scatter trees and I want to be able to control overlapping- in other words prevent overlapping.

            If I can find a solution, I will post

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            • #7
              Good luck...I'll do the same..
              Regards

              Steve

              My Portfolio

              Comment


              • #8
                Yes, KEEP APART is related to speed. It tries to separate the particles by acceleration and deceleration, but it does not succeed too often.

                If you distribute your particles with POSITION OBJECT (in case of the trees), you can specify a SEPARATION by distance within the POSITION OBJECT-operator - this is the way to do it with non-animated-stuff.

                Sascha

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                • #9
                  Thanks Sascha

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