Does anyone know how this can be done ?
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particle flow..particles to follow spline
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Speed by Icon
You do this with speed by icon in PFlow. See following file:
http://deepartmend.dyndns.tv/exchang...ed_by_icon.max
Max2008
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Originally posted by giraffe View PostOne more question from me
I couldnto decide if is better to start another thread.
How can I prevent particles from overlap?
I tried KEEP AWAY operator but I cannot manage to work it.
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Well. as far as I understood from help files KEEP APART is related with speed. But I tried with different speeds and couldn't make it work.
All I want is a simple thing- I want use particle flow to scatter trees and I want to be able to control overlapping- in other words prevent overlapping.
If I can find a solution, I will post
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Yes, KEEP APART is related to speed. It tries to separate the particles by acceleration and deceleration, but it does not succeed too often.
If you distribute your particles with POSITION OBJECT (in case of the trees), you can specify a SEPARATION by distance within the POSITION OBJECT-operator - this is the way to do it with non-animated-stuff.
Sascha
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