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Realtime GI Part2

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  • Realtime GI Part2

    As with previous methods, there is a lot of cheating involved but it looks great so who cares!

    http://levelofdetail.wordpress.com/2...t-shadow-maps/

  • #2
    Can't see the video to compare (Youtube, meh.) but I've been playing with this one recently http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf

    Nothing much to show yet, still muddling about. shaders are a pain for me still

    Do you do much realtime work George?
    Dave Buchhofer. // Vsaiwrk

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    • #3
      I must say my jaw dropped when I saw this (nvidia only):

      http://code.google.com/p/tokaspt/

      The idea behind this:

      http://kevinbeason.com/smallpt/

      P.S. It is realtime PPT. Somehow limited etc... but nevertheless.
      On my gtx280
      Last edited by Paul Oblomov; 16-03-2009, 10:41 AM.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #4
        This looks awsome!

        A bit of a off topic question, but i'm searching a long time for a 3D engine where i can do stuff like this, and also use for production, so has so te able to do fancy stuff but also has to be easy createable from 3dsmax.. perhpas some of you have a good idea?

        i have tried XNA,Blade3D
        Still am waiting for unity to come with a windows version...

        ...

        Cheers
        My Homepage : http://www.pixelstudio.nl

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        • #5
          Originally posted by pixelstudio View Post
          This looks awsome!

          A bit of a off topic question, but i'm searching a long time for a 3D engine where i can do stuff like this, and also use for production, so has so te able to do fancy stuff but also has to be easy createable from 3dsmax.. perhpas some of you have a good idea?

          i have tried XNA,Blade3D
          Still am waiting for unity to come with a windows version...

          ...

          Cheers
          Was about to say - Unity. Wait till the end of the month (GDC), that's when it will be out.

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          • #6
            Originally posted by dbuchhofer View Post
            Can't see the video to compare (Youtube, meh.) but I've been playing with this one recently http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf

            Nothing much to show yet, still muddling about. shaders are a pain for me still

            Do you do much realtime work George?
            I made art for a few indie games in my previous life, as well as most of the art for empiresmod (for HL2). I'm still incredibly interested in the technology and dabble every now and then, but on the art side rather than coding (although i'm probably more interested in the coding/technical side of things even though i can't do it).

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            • #7
              Originally posted by Paul Oblomov View Post
              I must say my jaw dropped when I saw this (nvidia only):

              http://code.google.com/p/tokaspt/
              How on earth do you get this to run? I downloaded the .rar and it's not doing anything, just closes. Do I need to compile it or is that talking about some other version?

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              • #8
                Well I just run it. That's it.

                I have win7 + 181.71 driver = it must be me saying it doesn't work!
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

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                • #9
                  Originally posted by cubiclegangster View Post
                  How on earth do you get this to run? I downloaded the .rar and it's not doing anything, just closes. Do I need to compile it or is that talking about some other version?
                  It seems that you'll need CUDA 2.1 for this.

                  "Requires CUDA 2.1 to compile and run. ..."
                  --> http://code.google.com/p/tokaspt/

                  As far as I understood this, after a short sneak peak on this, CUDA is a display driver, allowing to calculate multiple tasks at the same time.
                  --> http://www.nvidia.com/object/cuda_get.html
                  --> http://en.wikipedia.org/wiki/CUDA
                  --> http://www.tobyatwork.de
                  --> http://www.scriptspot.com/blog/toby

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                  • #10
                    I assumed that was some ridiculous programming language thing and only related to the source code version :3

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